SPRITE    0         SPRITES    0    0   24   12 shadow
SPRITE    1          PARAM1    0    0   22   22 hammer (0, 0)
SPRITE    2          PARAM1   22    0   22   22 hammer (1, 0)
SPRITE    3          PARAM1   44    0   22   22 hammer (2, 0)
SPRITE    4          PARAM1   66    0   22   22 hammer (3, 0)
SPRITE    5          PARAM1    0   22   22   22 hammer (0, 1)
SPRITE    6          PARAM1   22   22   22   22 hammer (1, 1)
SPRITE    7          PARAM1   44   22   22   22 hammer (2, 1)
SPRITE    8          PARAM1   66   22   22   22 hammer (3, 1)
SPRITE    9          PARAM1    0   44   22   22 hammer (0, 2)
SPRITE   10          PARAM1   22   44   22   22 hammer (1, 2)
SPRITE   11          PARAM1   44   44   22   22 hammer (2, 2)
SPRITE   12          PARAM1   66   44   22   22 hammer (3, 2)
SPRITE   40           ATTR1    0    0   48   48 hat up
SPRITE   41           ATTR1   48    0   48   48 hat left
SPRITE   42           ATTR1   96    0   48   48 hat down
SPRITE   43           ATTR1  144    0   48   48 hat right
SPRITE   44           ATTR1    0   48   48   48 hat pull up
SPRITE   45           ATTR1   48   48   48   48 hat pull left
SPRITE   46           ATTR1   96   48   48   48 hat pull down
SPRITE   47           ATTR1  144   48   48   48 hat pull right
SPRITE   48           ATTR1    0   96   48   48 hat dead
SPRITE  100            HEAD    0    0   32   32 head up
SPRITE  101            HEAD    0   32   32   32 head left
SPRITE  102            HEAD    0   64   32   32 head down
SPRITE  103            HEAD    0   96   32   32 head right
SPRITE  225            BODY   32  192   32   32 body sword1 left
SPRITE  226            BODY   64  192   32   32 body sword1 down
SPRITE  227            BODY   96  192   32   32 body sword1 right
SPRITE  228            BODY    0  224   32   32 body sword2 up
SPRITE  229            BODY   32  224   32   32 body sword2 left
SPRITE  230            BODY   64  224   32   32 body sword2 down
SPRITE  231            BODY   96  224   32   32 body sword2 right
SPRITE  232            BODY    0  256   32   32 body sword3 up
SPRITE  244            BODY    0  352   32   32 body pushing2 up
SPRITE  246            BODY   64  352   32   32 body pushing2 down
SPRITE  248            BODY    0  384   32   32 body pushing3 up
SPRITE  249            BODY   32  384   32   32 body pushing3 left
SPRITE  250            BODY   64  384   32   32 body pushing3 down
SPRITE  251            BODY   96  384   32   32 body pushing3 right
SPRITE  257            BODY   32  448   32   32 body lifting left
SPRITE  259            BODY   96  448   32   32 body lifting right

SETBACKTO idle
DEFAULTPARAM1 hammergold.png
DEFAULTATTR1 hat0.png
DEFAULTHEAD head19.png
DEFAULTBODY body.png

ANI
   0  12  34,  228   8  16,  100   8   3,   40   0 -15,   10  24   7
   0   8  36,  225   6  15,  101   7   1,   41  -5 -17,    4  -2   5
   0  12  34,  226   8  16,  102   8   3,   42   0 -15,    1  -2   3
   0   8  36,  227   2  15,  103   2   1,   43  -2 -17,    3  20   5
WAIT 2

   0  12  34,  244   8  16,    5  25  -6,  100   8   6,   40   0 -12
   0   6  36,    8 -15  12,  249   1  12,  101   2   0,   41 -10 -18
   0  12  34,  246   8  16,   10   6  32,  102   8   6,   42   0 -12
   0  10  36,    7  31  12,  251   7  12,  103   8   0,   43   4 -18
WAIT 1

   0  12  34,  248   8  16,    1  25   2,  100   8   7,   40   0 -11
   0   4  36,   12 -18  25,  257   1  15,  101   1   4,   41 -11 -14
   0  12  34,  250   8  16,  102   8  10,   42   0  -8,    6   6  40
   0  12  36,   11  36  26,  259   9  15,  103   9   4,   43   5 -14
PLAYSOUND bomyload.wav 1.5 2
WAIT 6

ANIEND
