New features/bug fixes in v1.41 rev1:
- when right-clicking on yourself (online mode)
  then you will see your own profile + stats
- you can not pause in sparring rooms anymore
- when entering a sparring level then the
  restart position will be updated (so you
  restart in the sparring level when you die)
- ad animations are stopped when not visible
- forgot to mention: there are script variables
  screenwidth and screenheight (pixels) for the
  visible area which is 640x456 by default;
  those variables are read-only
- hidden players (script command hideplayer) are
  now visible on the map again; we might re-enable
  a real hideplayer thing again but not as long
  as people can cheat with it
- Alt+1 now saves as png too (like Alt+2)
- when you press M in the editor then the
  generated map will be saved as png; if you
  want to use it as map for your playerworld or
  for the setmap command then you need to convert
  it to 8 bit colors before using it in the game

New features/bug fixes in v1.41:
- shooting arrows only takes half the time
- there is an ap bar under the ASD thing 
- a rating system for fights in sparring rooms;
  to make a sparring room you must add an npc
  with the script 'sparringzone' (no end line
  characters!) to the level;
  then the server will see that it's a sparring
  level and will not change your ap/money and
  will rate your fighting skills depending on
  who you kill and who kill you;
  when you press R then you will see the current
  ratings over the heads of the players; it shows
  rating + rating deviation; the rating deviation
  tells you if the player is fighting often, only
  players < 80 rating deviation will be listed in
  the graalonline.com top50; so if you see someone
  with a rating of 2000 and a rating deviation with
  330 that means he only had one fight or so, so you
  can't really trust that he is a good fighter
  when you are in a sparring room you will see a
  white 'sparring' on the ap bar
- new option in F1->General options: fullscreen mode;
  you can switch to 800x600 and 1024x768;
  you can get the screen size in npc scripts
  by reading 'screenwidth','screenheight' (in
  case you want to align a showimg stats image on
  the right side of the screen)
- by right-clicking with the mouse on a player
  you will open the profile of that player;
  the profile now shows more stuff like the account name
  and sword power
- the server message of the day can now be
  HTML
- graal PMs and the server MOTD can contain 
  the new tag <graalmsg>Hallo #n!</graalmsg>
  (the text inside the graalmsg tag works like
  with the npc script command 'message');
  it is good for making a message which looks
  more personal 
- new npc script command showstats, with this you
  can show/hide parts of the status bar / game
  showstats 1+2+4+8+16+32+64+128+256+512+1024; shows all
  showstats 0; hides all
  the argument is a bit-wise flag set
  1 - ASD
  2 - icons (for rupees, bombs, arrows)
  4 - rupees count
  8 - bombs count
  16 - arrows count
  32 - hearts
  64 - alignment (ap) bar
  128 - magicpoints (mp) bar
  256 - minimap (you can only hide it, you can't show it when the
        player pressed Alt+3)
  512 - invemtory npcs
  1024 - players
- npc weapons can't be deleted when their name starts with a *
  (e.g. toweapons *Boomerang;)
- there is a new very good designed baddy image:
  baddyninja.gif from Ulrich Galbraith (Zancrus)
  (its the one who made some of the graphics for v1.0
  like the frogs, baddies)
- there are some new tiles for hourse corners and
  inside house corners
- fixed a bug with negative rupees when dropping
  rupees while being in the bank
- in online mode the positions of showimgs are aligned the
  same way like the player position; that way its easier to
  use hideplayer+showimg because you can align it correctly
  to the shadow of the player (which can't be hidden)
- in online mode when you do showimg+changeimgpart it also
  works for bigger images now
- the playerlist is sorted again when your nickname
  is changed (it needs to be updated because the guild
  might have been changed)
- red gloves will be displayed correctly again
- the default keys will be set/displayed correctly; this 
  was a problem in older versions because e.g. in France 
  you have the A key on a different position on the keyboard;
  in France it uses now QSD as the default keys for lifting/
  sword/weapon
- when you start Graal for the first time then the game
  will try to detect the local language automatically;
  because some languagexxx.txt files needed to be renamed
  you might need to change your language manually if you
  have already played 
- 'playersays' works correctly now, but keep in mind that
  its not supported anymore, better use strequals(#c,...)
- fixed a little bug with head icon transparency in 32bit
- showname / ap changing doesn't delete your chat text anymore
  

New features/bug fixes in v1.4:
- new starting window
  It should be simpler now, when you select 2/3/4 player mode
  then you can choose the player to change by clicking on the
  little head icon right to the character selection box;
  You can also set the nickname separately for each character
  in 2/3/4 player mode;
  The account name/password thing was moved to the server list
- server list window
  When you select 'One Player (online)' as game mode then
  you will see a server list window that will load a server
  list from www.graalonline.com and display it in a list;
  When you click at an entry then it will show you some
  informations about that server (language, version, homepage etc.);
  On the lower part of the server list window you see
  the edit fields for account name and password;
  click on 'Connect' to connect to the selected server;
  When you play then you can always open the server list
  window again by pressing F8 (it will refresh the list
  automatically)
- password are saved separately for each account name
- new option 'don't save passwords' in the options window
  (F1->General Options)
- new pk tag system:
  when having less than 40 alignment points (showap) then
  you can't increase your power; when you die then you will
  get 3 hearts back when ap<20, 5 hearts when ap<40 and
  full power when you die while ap>=40;
  when you kill someone then your power will decreased
  by (yourap/20+1)*(otherap/20);
  when ap<20 then your ap will increase every 30 seconds,
  when ap<40 then every 2 minutes, ..., when >=80 then
  every 30 minutes (no 90 ap limit anymore)
- There is better pk recognition:
  When you kill someone with bomb/arrows/fire/bushes then
  it will count as player-killing too
- New script stuff
  - New command: changeimgvis index,drawingheight;
    changes the drawing height of a showimg image;
    possible values for 'drawingheight':
    - 0: like drawunderplayer
    - 1: like the player
    - 2: like drawoverplayer (default)
    - 4: on screen (the img will be drawn like the status bar,
         it will be drawn on the image (x,y) position);
         so you can make your own status bar thing with
         this command
  - When doing showimg with an image index not in 0..199 then
    it will only be shown local
  - setimg/setimgpart can be used instead of setgif/setgifpart
  - The 'in' operator is enhanced. You can now do things like:
    1,2 in {1,2,3,4,5} - will check if 1 AND 2 are in specified array
    x in |0,64| - is true when 0<=x<=64
    x in <0,64> - is true when 0<x<64
    You can also combine those things, e.g.
    x,y in <0,10| - is true when 0<x<=10 AND 0<y<=10
  - putexplosion2 bombpower,radius,x,y;
    for producing jolt bomb explosions (set bombpower to 3)
  - New command: setbody bodyimg;
    This is a nice command: with this you can change
    the body of the player, e.g. setbody body2.png
    (body2.png is included in v1.4, its from Antago,
    body3.png is from Loriel)
    You can also use the #8 message code to change
    the body img (setplayerprop #8,body2.png or
    setcharprop #8,body2.png);
  - npcs[index].attr and compus[index].attr can be changed
- better hacking protection
- explosion radius is limited to 15 (hack protection)
- script command setlevel2 works with floating point values for x/y
- you can lay down shields again
- Because many people had problems with the music thing
  there are some things chanegd/optimized:
  - dynamic loading of mediaplayer (so when you turn
    off music support then it will not load it)
  - winamp support -> option 'use winamp for music'

New features/bug fixes in v1.39rev2:
- removed bugs with caching levels on hard disk,
  this version should work better with playerworld
  servers running on different ports
- when someone is invisible (hideplayer) then you still
  see his shadow and nickname
- npc script enhancements:
  - functions
    Example:

    if (playerenters) {
      myfunc();
      playerdarts += 50;
    }
    function myfunc() {
      message Hello!;
      if (playerrupees<50) return;
      playerbombs += 50;
    }

    With 'function' you define a function, with
    funcname() you call it. It doesn't matter at what
    place in the script you define the function. With
    'return' you immediatelly return to one line behind the
    caller script position.
    There are no function parameters yet and you cannot
    use it in calculations. You can only call functions
    from the same script.
    With this new function thing it's much easier to
    make scripts look simplier.

  - new npc script variables: signscount, signs[index].x/.y
  - testsign(x,y)
  - callnpc index,playertouchsme; you can use this for
    calling the scripts of other npcs; calling that function
    doesn't run the npc's script immediatelly, it might take
    0.05 till the script of the other npc is actually executed
  - a function keydown(0..10) which tells you if a key is pressed
    0..3: movement, 4..6 A/S/D, 7 map, 8 tab, 9 Q, 10 P
  - you can use break, continue inside of loops to
    end a loop / continue with the next loop round
  - you can do myvar = (timeout? 5 : 3);
  - you can assign 'boolean' operation results to normal variables
    like myvar = (timeout && myflag);
    then myvar is 1 when the boolean expression 'timeout && myflag'
    is true, 0 otherwise


New features/bug fixes in v1.39rev1:
- fixed a bug with transparent heads when starting Graal in 32bit
  video mode and switching to fullscreen
- when sending messages to more than 50 people then the message
  will not be saved on hard disk (so it doesn't take a half minute till
  you can play again)
- when viewing a profile of a player then you also see the
  kills/deaths/onlinetime that the player has in the current world;
  you only see it when the player already made a profile (pushed the
  'send' button in the profile window)
- <applet> tags in PMs doesn't work anymore
  
New features/bug fixes in v1.39:
- completely different handling of head images, this should speed up
  Graal and drastically reduce the resources needed by the game
- Profiles: In the player list click on 'profile' to change
  your own profile or right-click on a nickname and select 'profile'
  to see the profile of a player
  (Antago suggested profiles in Dec 1999)
- there is a special option window for the player list: just
  click on the 'options' button in the player list; there
  is the option to turn off HTML in PMs, to ignore mass PMs
  plus two new options:
  - No images in HTML: deletes <img> tags out of PMs
  - sort player list by nickname: sorts the playerlist in alphabetically order
- <script> and <object> tags in PMs doesn't work anymore
- New options in the Graal->F1->More options window:
  - Ignore toalls: doesn't show 'toall:' messages anymore
  - Don't load heads for the playerlist / map: the game will
    not load the head image for the icon of a player for drawing
    it on the playerlist / map; all players will have the head
    of you except players which were in your level when they
    connected to the server (so the head needs to be loaded anyway);
    this reduces the login time / lag while the game because
    the game doesn't need to load images so often
- When you type in chat text, then you can go back to
  previous messages by pressing the UP key; you can navigate
  through the last 100 chat lines by pressing UP and DOWN;
  when you edit a line or press RETURN then it will became your
  current chat line
- in the editor you can 'draw' with tiles - select a single
  tile in the tiles panel, then click on the level, hold
  the left mouse button down, move around; you will paste tiles
  till you release the left mouse button
- In 2/3/4 player mode: when you open the weapons list and press the key 'Delete',
  then the selected weapon of the currently 'focused' player will be deleted
  instead of the selected weapon of the first player;
  the focused player is that player who has the 'chat' icon near his status bar and
  can be changed by clicking with the mouse on the visible screen area of a player
- you don't see 'failed' when warped between levels of a player world anymore
- faster sending of messages to the server
- removed some problems with floating point values in the npc scripts
  (e.g. 0.1+0.1+0.1-0.1-0.1-0.1 is now 0)
- the M map shows a normal head for you too instead of a stretched
  player which sometimes freezed Graal
- the M map is much faster (no drawing in the background anymore)
- dead people are non-blocking
- on the minimap PM-icons are drawn above toall-icons
- the filenames for PMs on the hard disk have been changed to
  allow special characters like '\' or '/' in the account name;
  you should delete the old PMs in the pms folder if you already
  have a lot of files there, otherwise Windows could get
  problems with it
- the weapon list (Q) is drawn using the function which also draws
  signs and the Continue/End window, so it works correctly
  with custom letters.gif (setletters); the background of
  the selected weapon is still blue
- the weapon lists of player 3 / 4 are scrolled down too
  when it gets too big
- by mouse-clicking on a weapon in the weapon list you can
  directly select a weapon without needing to navigate with the
  arrow keys
- added some tiles and corrected the tile type for the
  dirty water; the futuric house tiles weren't added yet
  (must find a way to get around the 2MB-image limit)
- you can directly drag image files (gif/png/mng) onto a level;
  the game will automatically generate an npc with that image
  at the mouse position

New features/bug fixes in v1.38rev1:
- there is the new option 'don't connect levels' in the option
  window (Graal->F1->More options); if you enable that
  option, then you only see one level when walking through
  outside levels; this also means less data to send / receive,
  so enable that option if you have problems with lag in regions
  with many players like Graal city
- fixed the warping (was a problem with empty signs)
- the 'bombs' attribute of npcs works again
- fixed the alignment bug with npcs (were sometimes drawn
  one pixel beside the real postition)
- normal animation speed when walking diagonally
- dragging a selection half out of the regular 64x64 area doesn't
  mess it up
- the function to retrieve the message code doesn't
  hang on some codes like the previous version
  (e.g. when you say '#c' on the Mantara statue machine)
- your horse doesn't get a bush when it eats a bomb
- added caching of up to 50 toall-messages for each player;
  when a player sends several toall-messages in short time
  then you can see all of them by clicking several times
  on the toall-bubble of that player;
  this feature has been added to make future Graal extensions
  like a separate chat client possible
- the new water tiles from v1.38 are now recognized as water tiles
- forgot to mention: there is a new flag 'isonmap' which tells you
  if the player is currently in a level which is showed on the M map

New features/bug fixes in v1.38:
- jailed people can write PMs to RCs
- 'setnick nickname' command on the server
- 'warpto x y levelname' or only 'warpto x y' - commands
  for GPs on the server
- when logging in with the account name as nickname
  then you get a * before your name which shows that you
  are the owner of the account, other people can't have
  have that name;
  Example: You have the account name Stefan, setting
  nick name to 'Stefan', then the server will change it
  to '*Stefan'; other people can't have the nick name
  '*Stefan'
- PMs are saved on hard disk with date and time; they are
  saved to the 'pms' folder; when you click on the
  'history' button in the player list then the messages
  will be loaded from that files; when you 'ignore' someone
  then his messages will be deleted; you can also delete
  them manually if you want (delete pms/messages_accountname.txt)
- you can't dupe items (rupees) anymore, because when
  you get the item then the server increases your rupee
  count (in case no one else has taken the item yet)
- with pressing Ctrl+A/B/D/E/F/G/H/L/M/O/P/R/S/T/W/X/Z you
  can display an emotion icon, the icons for brb (B),
  afk (A), zZ (Z) will be displayed till you move;
  the emotion icons were made by Ibonic, MrHack and Linkson
- a gif2mng converter for command line use;
  do 'gif2mng filename.gif', it will create an 8bit png
  or mng (=png animation); the mngs are not optimized yet,
  so they will be bigger than gif animations, but we are
  working on it
- better support for mng files 
- New npc script commands/functions:
  - onwater(x,y) - tells you if (x,y) is water
  - testcompu(x,y), testplayer(x,y), testnpc(x,y), testitem(x,y),
    testbomb(x,y), testexplo(x,y), testhorse(x,y) tests if there is
    and object on (x,y) and gives you the index of that object
    in the object list, otherwise it returns -1 (except testplayer:
    returns -2 because -1 means the current npc character);
    Example:
      i = testbomb(x,y);
      if (i>=0) explodebomb i;
  - you can do 'if (myvar in {1,2,3})' or 'if (array1==array2)'
  - changeimgpart index,x,y,width,height - changes the
    visible part of a 'showimg' image; it will be reset
    to the whole image when calling showimg again
  - you can access npcs[index].<attributename> variables (read/write):
    x,y,width,height(fields not pixels),rupees,darts,bombs,
    hearts,timeout,glovepower,swordpower,shieldpower,hurtdx,
    hurtdy,id,save[],dir,sprite,ap
  - new command 'hitnpc index,halfhearts,fromx,fromy'
  - setlevel2 levelname,x,y
  - some calculations of variables and boolean expressions are
    optimized/precalculated, like '1==1' will be converted to
    'true'
  - the 'Test' button gives you more error messages when
    you type variable names wrong
- 'only' 1024 explosions will be displayed
- new color 'transparent'
- you can change the keys by editing graalconfig.txt, there
  can be 3 different keys for each action, each key can only
  be used one time; only some keys can be used:
  A-Z,0-9,Tab,Enter,Shift,Space,P_Up (page up),P_Down (page down),
  Up,Left,Down,Right,N0-N9 (numpad 0-9),Add,Sub,Mul,Div,Dec
  (numpad +,-,*,/,.), F9-F15;
  in future Graal versions there will be a special window where
  you can change the keys and the joystick buttons
- when you lay your shield down then other people can see
  that you don't have a shield anymore
- the M map is displayed in the vertical middle of the screen
  when it is smaller than the screen
- better level linking when walking on outside levels (no
  invisible walls)
- the F6 debugger shows bombscount, npcscount etc.
- when opening the maximized editor then the scrollbars will
  be resized correctly
- empty lines at the end of signs will automatically be deleted
- In the editor: when moving the mouse then in the status bar
  you see the mouse posiiton and the tile under the mouse
- In the editor: when double-clicking then the tile under the mouse
  will be made to the background tile (like when double-clicking
  in the tiles panel)
- in the starting window: the languages in the languages combo box
  are sorted alphabetically
- when pressing F5 in the online mode and loading a non-
  existing level then the game shows an error message and closes
  instead of letting you play the level that you was in
- you can lift an npc that is carried by another player
- when you eat a bush with the horse then you will only get a the
  bush count increased when you have finished eating
- the flags 'gotbow','gotsword' etc. aren't supported anymore
- in the offline mode the baddies doesn't follow you to other levels
  anymore
- in the npc script window the font name is now 'courier new'
- when pressing 'Test' in the npc script window then it doesn't
  jump back to the beginning of the script
- in the online mode other people doesn't look like
  they are jumping randomly around when going to another level
- using the sword on an npc / calling the hitplayer command doesn't
  change the timeout variable of the npc, the sprite will only be
  set to 39 if hearts>0, the hearts will only be decreased if
  the sprite is not 39 or 40
- the editor doesn't produce errors when you drag a selection
  outside the regular 64x64 area
- some new tiles in pics1.png
- a lot more (little bug fixes)

New features/bug fixes in v1.37rev1:
- only for GPs: the remotecontrol has been updated,
  you can write PMs / toalls, players can see you in the
  player list with a (RC) guild tag
- fixed the hide/show command for 'showcharacter' npcs
- fixed a problem with invisible bodies when changing the window
  mode
- the npc baddies are more intelligent when hunting the player
- when moving the mouse over the minimap then the
  nicknames (displayed in a yellow hint window) doesn't
  hide the toalls anymore
- in the debugger 'else if' is displayed correctly (green)
- when pressing F6 in fullscreen then the debugger will be
  resized to screen size
- with Alt+8/Alt+9 you can zoom in/out; this is only
  a feature just for fun
- when a gif image doesn't have a transparent color, then
  black is taken as transparent color again; I have only
  re-added for compability with older levels;
  pngs are still only drawn transparent when a transparent
  color is specified (the first color index with full transparency)

New features/bug fixes in v1.37:
- many small bug fixes and improvements (e.g. support for
  non-transparent pngs, support for 4bit-pngs with odd width,
  the tiles list is resized to the window size,
  when using the sword while riding on a horse then the
  horse is animated instead of looking like standing still)
- no crash when editing an npc which has an 'if ()' in the
  script (empty boolean expression)
- throwing tons of bombs doesn't crash the game anymore
  (it crashed when two of your bombs were flying at the same
  time)
- the sound effects system has been changed: the sound effects
  are played with different volumes depending on the distance to
  the player
- the script command 'showimg' works for normal npcs too;
  but only the current player can see it
- new npc commands:
  * carryobject - carries an object, only works for 'showcharacter' npcs;
    see commands.rtf for a complete list of possible object names
  * throwcarry - throws the object
  * playlooped - plays a wav file looped
  * stopsound - stops playing a (looped) wav file
- message codes can finally use ALL variables, so it's now
  possible to do message #v(rupees) #v(this.myvar);
- when doing setarray on a variable which is already an array
  variable, then the array will only be resized and the previous content
  copied to the new array
- you can initialize arrays by doing 'myarr = {var1,var2,..,varN};'
- there are now built-in flags 'true' and 'false'
- with 'hasweapon(weaponname)' you can check if the player has
  a special weapon
- when you get a fullheart then the flag 'gotheart_currentlevelname'
  is set; so you don't need to set such a flag manually in your npc scripts

New features/bug fixes in v1.36:
- the server can now hold up to 28000 players instead of 220
- you can limit the lenght of nicknames in the option window
  (Graal->F1->More options)
- fixed a bomb-dropping bug
- there is no error message anymore when there is no sound card
- the TWebBrowser class (for HTML PMs) is loaded dynamically,
  so people who don't have Internet Explorer can PM again
- when you select a player in the player list then you see his
  nickname displayed on the M map
- in the editor you cannot select fields which are outside the level anymore
- when you press F4 while the debugger frame is open then the game 
  doesn't crash when you press F6 again 
- showtimer works for 'showcharacter' npcs too; the amount of money
  is shown over the npc's head when it got some
- there are a lot of new variables and script functions that let you access
  objects in the current level; the variables can only be read, not changed;
  if you think changing the variables would be good for some effects then
  let me know which variables you want to access (bomber@graalonline.com);
  here a short list of the new stuff (for more read npcprogramming.doc):
    bombs[index].x/y/power/time
    arrows[index].x/y/dir/dx/dy/type/from
    items[index].x/y/type/time
    explos[index].x/y/power/time/dir
    horses[index].x/y/dir/bushes/bombs/bombpower/type
    removebomb index;
    removearrow index;
    removeitem index;
    removeexplo index;
    removehorse index;
    explodebomb index;
    reflectarrow index;
    takehorse index;
    take2 index;
    lay2 itemname,x,y;
    takeplayerhorse;
  In future Graal versions there will be also ways to access the attributes
  of other npcs
- the script editor shows an error message when a command
  gets too many parameters
- message codes can be used with the setstring command and inside
  #s()/#v() codes; here a little example:
    i = 3;
    setstring testvar#v(i)yeah, 5;
    j = strtofloat(#s(testvar#v(i)yeah));
  You get j=3. You see that you can simulate arrays of
  string variables by appending a number to the string variable.
  A second example:
    var3 = 7;
    k = strtofloat(#v(var#v(i)));
  You get k=7. That way you can access nomal variables like they
  were array variables, although it might be a lot slower than 
  accessing normal arrays. 
- you can use message codes for filenames; you already could
  do that in previous versions, but now the editor doesn't check for
  the file when the filename contains a # (and doesn't show an
  error message when the file doesn't exist)

New features/bug fixes in v1.35:
- removed the screenshot-bug (Alt+2)
- you can drag text files onto the editor again (to place npcs);
  it crashed Graal in v1.34
- you can have two characters with the same head image in headsconfig.txt
- the server startup message is only displayed once; it's saved to
  servermessage.rtf
- you can see toalls when in pause mode
- PMs are now displayed with HTML; links are automatically added 
  when you write 'www...';
  if you have problems with this new feature, then you can turn 
  HTML off in the options window (Graal->F1->More Options)
- the default joystick selection for player 2/3/4 is '(none)'

New features/bug fixes in v1.34 rev1:
- the player list works similar to v1.33 again; there is now a special
  'buddy' part in the player list; to move players to that section right-click
  on a name and click on 'buddy'; the account names of the buddies are
  saved in the file buddyaccounts.txt in the Graal folder
- when you are hit by a healing sword or similar 'hurting' device then your horse
  doesn't loose power (bushes)
- you can use message codes when doing setplayerprop #Cx and 
  setcharprop #Cx
- when sending player positions the x/y positions will be rounded
  instead of truncated; this solves some problems in sparring fights where
  players coming from down/right cannot hurt other players easier anymore
- super bombs will be displayed correctly when carried
- in the editor you can press 'M' to make a map of the current bigmap levels
- if you carry a player in the two-player mode then he doesn't disappear
  when an npc does 'hideplayer' on you
- removed a little memory leak that has to do with npc scripts (else statement)
- modal message windows (e.g. errorr windows) doesn't disappear behind the
  main Graal window when you switch between tasks
- when pressing D when riding on horse then the script event 'firedonhorse'
  is fired

New features/bug fixes in v1.34:
- the debugger (F6) works now; you can select npcs and set break points
  by clicking left to a command in the list; the debugger is disabled in 
  online mode
- new npc commands: showlocal, hidelocal, dontblocklocal, blockagainlocal
- when saving screenshots with Alt+2 then the image format PNG is
  used, that means: 24bit, loss-less, better compression than GIF
- in 2/3/4 player mode you can now change the focused player by clicking
  on the players view rectangle; if the player is focused, then you see a little
  'CHAT' right to the D icon; when you type in text, then it will be displayed
  over the focused player.
- sound effects are now limited to only one sound effect of the same type
  in the same frame; so when 100 bombs explode at the same moment, then
  you only hear 1 sound effect; max 8 sound effects are played at the same time;
  that mass-sfxs messed up many computers.
- midis only loop when they are longer than 10 seconds; actually this should
  solve some problems with sound cards which doesn't play the file but 
  producing a loop event which then freeze the game
- when you hit someone who is on a horse then his horse looses 1 energy
  point (1 bush); when it only has 0, then the player will be pushed away 
  from the horse; so you need to eat more bushes to keep your horse fast and
  healthy
- when you ignore players in the player list then the account name will be saved
  into ignoredaccounts.txt; when you restart Graal then the other player is
  still ignored
- when someone ignores your messages then his name turns red in the player list
- you can push/pull npcs which use the showcharacter thing
- you can only pull npcs which did the canbepulled command (instead of canbepushed)
- there is a new script flag 'isweapon' which is true when the npc is an npc weapon
- in offline mode there can ride two players on the same horse; the horse must have
  5 bushes to be able to carry two players; I plan to enable that feature in the online mode
  if you like it
- removed a big bug that had to do with loading images from the server

New features/bug fixes in v1.33rev1:
- fixed problems with the script command 'destroy'
- removed the old 'seteffect' command
- less memory use (png buffers are freed)
- removed a memory leak caused by explosions
- when message windows are minimized then new message
  windows will not automatically be minimized  
- when other players are carrying an exploding bomb
  then it will be displayed correctly
- collision detection for flying objects (bushes etc.) uses 
  the right y-coordinate of the object
- in 2/3/4-player mode: when throwing another player into
  water then he doesn't disappear
- npc characters can swim

New features/bug fixes in v1.33:
- the player list (F7) has now 4 sections (GPs,Guild,Normal,Ignore)
- there is a history button in the message window and player list
  popup menu; it shows the last 50 messages received from/sent to
  the other player; the messages will not be saved on hard disk yet
- added PNG support, but only for 16 color /256 color palette images;
  no support for alpha channel and interlaced images
- removed many memory leaks / ressource leaks
- removed a bug that disconnected the client often at startup

New features/bug fixes in v1.32rev4:
- added an option to handle DINPUT.DLL problems (see DINPUTDLLbug.txt for more)
- reconnect works better

New features/bug fixes in v1.32rev3:
- when you unpause then the server start message window will automatically
  be closed
- objects (extras, bombs, etc.) will only be displayed in the right level,
  not in the nearby levels too

New features/bug fixes in v1.32rev2:
- the npc command 'putnpc' doesn't crash the game anymore
- npcs will only be displayed in their levels
- custom letter.gifs look correctly now
- sending PMs doesn't cause problems
- while sending PMs the server will not diconnect you for no movement

New features/bug fixes in v1.32:
- in no-playerkilling levels you can walk through unpaused players
- Alt+1 works correctly without drawing npcs from other levels onto the
  screenshot
- removed a bug with the backtile (in the editor); when you specify a backtile
  and press 'New' then a level will be created which has that backtile as background
- npc weapons cannot do 'hide' anymore (caused a freezing bug with the Q window)
- you cannot cheat by editing bigmap.txt anymore
- when you double-click on the Graal window then the game goes to fullscreen
- in the options window (Graal->F1->More options) you will find the new
  option 'Ignore mass messages'
- when reading signs you can scroll back by pressing 'up'
- in the npc script window: when a command has more than one parameter
  and one of that parameters is wrong, then the right paramter will be highlighted
- you can directly drop an npc script onto the editor: to test it make a text file with
  the content 'if (playerenters) setgif brother1.gif'; drop it from the windows explorer
  onto a level in the editor and you will see a new npc
- in the offline mode there is a new start level that explains how to use the controls
- the server sends a 'message of the day' when you login
- the function 'strcontains' doesn't care about capitalization anymore
- F6 doesn't work on the graalonline.com server anymore
- when resizing the editor then npcs on the right side of the screen will be displayed
