Dungeon dimensions - dimX = 62; dimY = 122.
numRooms < 1; numOpen < 2; numClosed < 2; numColumns < 5; numCrawlers < 5.
div: 0; Xdiv: 0; Ydiv: 0; width: 0; lTC: 0; tC: 0; rTC: 0; rC: 0; rBC: 0; bC: 0; lBC: 0; lC: 0; style: 0; delay: 0
div = 0 is not a room but indicates the end of room input
Open square at ( 50 , 50 )
Open square at ( 0 , 0 )
(the value (0 , 0) is not an open square but terminates the series)
Wall tile at ( 22 , 22 )
Wall tile at ( 0 , 0 )
(the value (0 , 0) is not a wall tile but terminates the series)
Column at ( 20 , 100 )
Column at ( 20 , 97 )
Column at ( 20 , 103 )
Column at ( 0 , 0 )
(the value (0 , 0) is not a column but terminates the series)
A Crawler starts at (x , y) = (22 , 22)
and this crawler will head in direction 2 with delay 1 and termination 3.
A Crawler starts at (x , y) = (22 , 22)
and this crawler will head in direction 1 with delay 1 and termination 4.
A Crawler starts at (x , y) = (48 , 0)
and this crawler will head in direction 1 with delay 0 and termination 1.
A Crawler starts at (x , y) = (0 , 100)
and this crawler will head in direction 2 with delay 0 and termination 1.
A Crawler starts at (x , y) = (0 , 0)
(the value (0 , 0) is not a crawler but terminates the series)
Outside walls sports 0 protuberances.
